// PsychoFight.cpp : Defines the entry point for the application.
//

#include "stdafx.h"
#include "PsychoFight.h"
#include "Game.h"
#include "Timer.h"


Game G;
int WINAPI WinMain(HINSTANCE h, HINSTANCE, PSTR, INT iCmdShow)
{
	// Initialize GDI+.
	//using namespace Gdiplus;
	//GdiplusStartupInput gdiplusStartupInput;
	//ULONG_PTR           gdiplusToken;
	//GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);

	//Game game(h);
	//Game& G = game;
	G.Initiate(h);
	G.Run();
	return 0;
	//GdiplusShutdown(gdiplusToken);
}


